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Thread Statistics | Show CCP posts - 1 post(s) |

Liang Nuren
The Refugees
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Posted - 2007.07.02 18:08:00 -
[1]
Out of curiosity (not that its incredibly important), can the statistics on the items be user edited or user added?
I've had occassion to .. erm, hack on certain similar applications to see the results of certain ideas - and it was useful. I'll definitely give this a shot once I get back home.
Anyone out there vouch for its accuracy?
^_^
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Liang Nuren
The Refugees
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Posted - 2007.07.16 22:52:00 -
[2]
Feature requests: An easy way to copy modules ... Example: I opened a Rupture setup, and I (for some reason) have 3 220mm AC II's fit, and 1 425mm AC II. I want to be able to drag the 220mm AC II's over the 425mm AC II and have it replace it. It's ok if I have to delete the 425mm first.
I don't want to have to go back to the components list.
Also, component categories would be nice (even if I have to put them there myself). Which is to say, that I want to be able to make a new category that contains components that I selected.
Armor tanking modules => Armor Rep II's, EANM II's, DCU II's, Explosive Hard II's, etc. Passive Shield tanking modules => Shield Extender II's (of variety), SPR II, Beta SPR, Shield Rechargers, Invuln II's, etc.
Its a nice tool... its dps calculation isn't too bad either. It's fairly accurate from what I've tested out on TQ.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Liang Nuren
The Refugees
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Posted - 2007.07.17 17:30:00 -
[3]
Originally by: Rooker Edited by: Rooker on 17/07/2007 11:28:08 Awesome tool.
I'm getting a couple of weird issues with it though.
1) Dragging a module sometimes leaves a graphical glitch, like you're drawing on an etch-o-sketch or something. I'd link a screeny, but I can't load eve-files atm. No, here we go.
2) Every time I add drones to a set up, they disappear next time I open that same set up. Apparently it is picking a single ship and adding every drone to 1 ship. I wouldn't mind an Ishkur with 50 drones and 10,000DPS, but I don't think Eve lets me do that. :P
Hahaha, I had that problem last night. ^_^ It made me laugh when I saw a Caracal with 200 drones in it...
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Liang Nuren
The Refugees
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Posted - 2007.07.20 07:52:00 -
[4]
Give me a S Give me a T Give me a I Give me a C Give me a K Give me a Y
What's that spell?
*STICKY*
Mods? Hello?
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Liang Nuren
The Refugees
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Posted - 2007.07.23 03:15:00 -
[5]
I'll second the part that asks for an estimated cost of each module + ship. Even if I have to initially put in the values ... I'd be ok with that. I tend to be making the same ship (types).
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Liang Nuren
The Refugees
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Posted - 2007.07.23 16:29:00 -
[6]
Woot for sticky. Gripen, please make sure to update the title of the thread with version numbers and release dates. =D
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Liang Nuren
The Refugees
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Posted - 2007.08.08 21:30:00 -
[7]
.... it got unstickied. How silly. Sticky please.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Liang Nuren
The Refugees
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Posted - 2007.08.14 02:40:00 -
[8]
I'm dense. Someone tell me how to unlock the Khanid changes in EFT?
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Liang Nuren
The Refugees
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Posted - 2007.09.11 03:54:00 -
[9]
Originally by: Decairn Can we get a "paste" function? There's a copy to clipboard, how about the paste? What I am doing instead to mess with ship setup options is edit the .cfg, replicate the one you want to mess with and give it a new name, then restart the client.
There's a "duplicate" function... would that help?
Liang
Yarr? |

Liang Nuren
The Refugees
|
Posted - 2007.09.12 08:17:00 -
[10]
Originally by: Flere Imshao Don't know it it has been reported before, but the 'Advanced Weapon Upgrades' skill seem to affect Power Grid, not CPU!
Reported Version: 2.3
That's because Advanced Weapon Upgrades does affect PG, not CPU. You're looking for Weapon Upgrades.
Liang
Yarr? |

Liang Nuren
The Refugees
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Posted - 2007.09.13 03:31:00 -
[11]
Originally by: Grifft First, let me say that this is an AWESOME tool, thank you very much for the effort you have put into this.
But of course, we always want more. I couldn't make it through all 20 pages of this post to see if my question has already been asked, so I am going to ask and apologize in advance if it has been asked 20 times before.
Are there plans to add Faction & Deadspace modules and ships to this in the future? I used quickfit for prechecking my mission ship setups before I would drop the isk on expensive faction gear. I like using your tool better than quickfit, but I'm stuck without the faction gear choices.
Again, awesome job.
Go plow through the first 2 pages at least.
Liang
Yarr? |

Liang Nuren
The Refugees
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Posted - 2007.09.18 04:23:00 -
[12]
I may also be missing things, but it seems like it'd be a grand feature to be able to use logistics/ewar drones and see the results in the tank/% chance jammed/effective speed/sig radius/etc.
Presumably just dragging the drones from the "offending" ship's drone bay onto the target ship's projected effects...
Liang
Yarr? |

Liang Nuren
The Refugees
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Posted - 2007.09.18 19:30:00 -
[13]
Originally by: Murphy IV What exactly does this program do for you that the game doesnt already do? 
It tells you about tank'n'gank. It tells you about how your ewar is going to affect someone, and how your gang leader's bonuses are going to affect you. All before you get in space.
It lets you see if that new fancy faction web's going to fit, what your effective range would be with your commander's skills in a claymore. With and without mindlink.
It lets you see pretty much how any particular aspect of your ship will perform. It's pretty accurate too, tbh. Its DPS calculation is just about right, though, as with any DPS calculator, it'll be wrong situationally. More a measure of your potential rather than performance.
At any rate, this application (and others like it) saved me lots and lots of ISK.
Liang
Yarr? |

Liang Nuren
The Refugees
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Posted - 2007.09.20 23:37:00 -
[14]
Originally by: Klaatu Nikto
Originally by: Liang Nuren
Originally by: Decairn Can we get a "paste" function? There's a copy to clipboard, how about the paste? What I am doing instead to mess with ship setup options is edit the .cfg, replicate the one you want to mess with and give it a new name, then restart the client.
There's a "duplicate" function... would that help?
Paste function would be very useful, e.g. for posting fit on forums one could get it pasted from site rather than manually insert each module.
Also copy to clipboard could copy ship stats (dps, resistances, etc...)
I'd take those... right after we get logistics/ewar drones draggable to the projected effects window. 
Overall though, I rate them as excellent suggestions.
Liang
Yarr? |

Liang Nuren
The Refugees
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Posted - 2007.09.28 16:55:00 -
[15]
Originally by: Jens Wu I am just confused by the fact, that on my passive tanked Drakes, the Effective Hitpoints go up, when the defence values are going down and vice versa...
Start a thread about it and I'll explain it. You're doing it wrong I think (because this doesn't happen to me).
Liang
Yarr? |

Liang Nuren
The Avalon Foundation
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Posted - 2007.10.01 21:10:00 -
[16]
Originally by: Neroo Tal Feature Request : Highlight modules for which you don't have the skills required to fit. ie: tech 2 items you cannot equipped the whole row is highlight ( say.. yellow.. something light enough to read easily through and dark enough to be easily noticed.. ) When you hover over it, it should also let you know what skill you are missing ( in addition to the info already presented ).
Just a feature suggestion so you can quickly and easily see what you need to train. Oh, this option should also be configurable :) So if you don't want it, just tick a box.
I like this idea, but you can already get the list of skills by hovering the mouse over the little red box in the top right next to the character name.
Liang
Yarr? |

Liang Nuren
The Avalon Foundation
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Posted - 2007.10.05 19:36:00 -
[17]
Originally by: Jasai Kameron Sorry if this has been asked before, but in the EFT info screen regarding your ship there is some information on the tank. There are two numbers there which seem to indicate the dps the ship can tank per second. Often they are the same, but sometimes they are not.
Can someone let me know what those numbers are showing and what the difference is between the top and bottom number?
Much appreciated.
The higher number is "burst" tank. The lower number is "sustainable" tank.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.14 22:59:00 -
[18]
Originally by: Theron Gyrow Small bug found: T2 sentry drones aren't currently affected by the racial drone specialization skill.
I'm pretty sure they're not on TQ either.
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.19 06:22:00 -
[19]
Originally by: Grytok Edited by: Grytok on 18/11/2007 18:59:33 Using EFT since you announced it here in the Forums, there is no doubt that this tool makes it much more easy then QuickFit did, to outfit a ship and have a look at it's stats within a minute.
However I've got to say, that there are some really bad things happening, because of your great tool.
All the braindead people nowadays showing up in the forums stating that this or that ship is OP, with the proof (EFT-numbers) in their hands.
QuickFit was'nt that easy to use and accurate maybe, but it counted things like transversal speed and range into the DPS-results. This is one thing you should really implement in EFT, as we maybe get rid of those EFT-players, who don't have a clue about Falloff and stuff.
Claiming that a Vagabond does 350 DPS is plain stoopid, because therefore you'd have to be at 3.x km to your target both standing still, which is nowhere near reality.
So please implement a "real" damage calculation instead of the plain multiplied numbers 
When I was implementing my damage calculator, I ran across this problem. The problem is that you've got to get a "situation" before you can really calculate damage.
For instance, you've got to have a target. The way I implemented it was to select a target from a list or input raw values. Of course, my GUI is horrible (a series of boxes to type the values into.. lol)
It's really quite a bit more complex than it really sounds.
If I were going to try to do it with EFT, I'd have to settle on a double-click popup for the damage type.
Select a ship preset (presumably "open ships") from the dropdown, and a slider for range (from 0-250km).
From there, it would auto-populate what values it can, with the option of editing. It would really muck up EFT's interface, tbh - but I've never been a GUI guy (I'm a systems engineer for a reason).
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.10 06:06:00 -
[20]
Originally by: Shereza Why are cap and shield recharge values calculated at 2.4? Is the actual value for peak regen or is it 2.5?
I've heard people on both ends but I haven't seen conclusive proof either way. Haven't really tried to nail it down either but that's my fault.
I believe the answer for tangential peak is 2.5 - however this is merely the value when the derivative is zero.
It is not really important except in as much as its a "peak" figure that is entirely worthless in realistic circumstances.
Modules take cap in discrete chunks, which has the "alpha" strike that puts it over this value.
In other words, you're better off calculating with 2.3 or 2.2 (depending how bad your cap consumption is as a ratio of your max capacitor).
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.10 07:05:00 -
[21]
Originally by: Pottsey ôIt is not really important except in as much as its a "peak" figure that is entirely worthless in realistic circumstances.ö For PvE the 2.5 peak for shields is very important. The difference between 2.4 and 2.5 can be a tank that holds and a tank that doesnt.
Shields donÆt act 100% the same as cap partly because your dealing with much bigger buffer numbers and partly becuase the damage in PvE in mostly constent, not on and off in big junks like modules on a cycle.
I think that a generic fitting tool shouldn't make such assumptions in how the fit and cap usage works.
At any rate, the difference between 2.4 and 2.5 is not "whether the tank holds or breaks" - that is strictly determined by how much you're hitting the shield/cap (and not some arbitrary number).
It's far better to arrange your ships to be safe rather than sorry.
2.4 is a better compromise.
-Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.12.10 07:20:00 -
[22]
Originally by: Pottsey ôIt's far better to arrange your ships to be safe rather than sorry. 2.4 is a better compromise.ö But its a misleading number. Why not lower shield boosters by 5% to be safe rather then sorry?
People use fitting tools to work out whatÆs better. How can they compare passive to active tanking on the same ship when one has the numbers on the safe side.
In my mind you should have the correct number with an option to use the safe number. Not force everyone into the safe number.
The problem is that in the overwhelming majority of the situations, you cannot realistically use the 2.5 number. You can't. Because it's wholly wrong.
It's not that its "better safe than sorry", it's that if you're going to use an aggregated number for your "DPS tanked" you can't really use an inflated number like that.
It's tangential - the limit. Realistically, you won't ever hit the limit anyway.
-Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.10 08:07:00 -
[23]
Originally by: Pottsey Edited by: Pottsey on 10/12/2007 07:52:36 I wonder how hard it would be to let us choose the number? How much codeing would that take?
Being able to chose between 2.0 all the way to 2.5 would be nice. I can see why people might want to use 2.0 or 2.4. In PvP I like to use 2.0 along side 2.5 my self.
Still learning EFT here, how do you apply implants? They donÆt seem to be changing my HP regen. Is there an easy way to swap between 3%, 5%, 10%, 15% hitpoint boosts?
Make sure your clone | pilot in ship is right.
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.22 07:48:00 -
[24]
Originally by: Xi Mishikani The program is awesome. However, I think you may want to take a look at your formula for calculating the Max. Peak Cap Recharge. A setup for my Apocalypse, in EFT, says it's completely cap stable (-70.3/+74.4). However, while I was flying L4 Recon - Part 2, it was slowly draining my cap. I was down to between 25-33% cap when I reached the end of the ambush. Unless the Apoc has some weird looking recharge curve that only stabilizes when it's cap is nearly gone.
This is caused by using up your capacitor in "large chunks" most of the time. There was a discussion about this earlier in the thread (concerning whether or not to use 2.4 or 2.5 as the max recharge rate).
-Liang -- I give up (Make me say whatever you want!): Price Check: Liang Nuren
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.08 00:17:00 -
[25]
Originally by: Deschenus Maximus Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
He did - it's at the bottom of the ship browser under Trinity 1.1 ships.
-Liang -- My new keyboard is awesome... I can type again (beware Eve-O spreaders of misinformation!) |

Liang Nuren
|
Posted - 2008.03.14 06:39:00 -
[26]
Edited by: Liang Nuren on 14/03/2008 06:38:51
Originally by: Riho
quit whineing you useless muppets who cant read
You muppets
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.16 16:59:00 -
[27]
Originally by: Ferocious FeAr
3. Fix the combined turret and missile volley damage glitch. When you have a full rack of missiles and you add a turret the volley damage is reduced significantly.
IIRC, this is intended, and it actually makes sense. About the only time you're interested in volley damage is when you're sniping. Maybe use max(turret_volley, missile_volley) instead, but I'd argue that it would not be overly interesting to have them added together.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Liang Nuren
Perkone
|
Posted - 2008.06.12 20:42:00 -
[28]
Originally by: Skidblatnir No, code your own fitting tool. That one will get updated whenever you like....
TBH, I did. Well, more of a supplement... it would be more interesting to see an open source fitting tool. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Perkone
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Posted - 2008.08.01 04:25:00 -
[29]
Edited by: Liang Nuren on 01/08/2008 04:24:49
Originally by: Slyton Silur Edited by: Slyton Silur on 01/08/2008 00:24:15 Could someone explain to me how to get the sisi changes working? I don't quite fully understand the:
Quote: Changes from SiSi server made available for testing. To test them EFT must be launched with "/DataDir Data_SpeedPatch" switch
Right click on the EFT Executable. Create a shortcut. Edit the shortcut. Append /DataDir Data_SpeedPatch to the end of the "Target" line. Run EFT through the shortcut.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Liang Nuren
Perkone
|
Posted - 2008.08.02 22:56:00 -
[30]
Anyone else having floating point errors if they add a cap booster to a near empty setup?
Duplication: Create empty Rokh setup Add Invuln II Add Hvy Cap Booster II Change to Cap Booster 800's -- Invalid floating point operation.
I think it's related to the Stable at: XXX% operation.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Liang Nuren
Perkone
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Posted - 2008.08.13 21:31:00 -
[31]
Gripen,
What's the chances of getting the hit quality formula incorporated into your damage output and graphs?
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Liang Nuren
Perkone
|
Posted - 2008.08.24 16:22:00 -
[32]
Originally by: DTson Gauur v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
Yeah, I am too. I'm about to try a fresh install.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Liang Nuren
Perkone
|
Posted - 2008.08.26 05:45:00 -
[33]
Originally by: Fastercart
Originally by: MalVortex 2.8 nuked all my ship setups (or at least, corrupted one of the dozens I have). Threw floating point and other errors on load. Switching back to 2.7 till the bug is fixed.
Oh well. I get to play around with EFT even moar now 
Weird. No one else seems to have this error.
I did... It happened with all the floating point errors I pointed out above.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Liang Nuren
Perkone
|
Posted - 2008.08.26 14:37:00 -
[34]
Originally by: Osric Wuscfrea Edited by: Osric Wuscfrea on 26/08/2008 10:49:15 Vista 32 Ultimate. Upgraded from 2.4.1 to 2.8. Read beyond end of file, range errors, out of scope, illegal operations etc...
Yeah I'm running Vista of some variety as well... maybe EFT is broken on Vista? Anyone got EFT 2.8 working on Vista yet? -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Liang Nuren
Perkone
|
Posted - 2008.08.30 19:23:00 -
[35]
Originally by: Grath Moncalimar Sorry, but I do not have the time to read through 78 pages of posts therefore my question is this: Is there any way to "import" the ship fits I have under v2.6 into this newer version?
Make a copy of your "Setups" directory and copy it directly into the new folder.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Liang Nuren
Perkone
|
Posted - 2008.09.03 16:50:00 -
[36]
Originally by: Razior Void hi, i just dl'ed the file today, when i used the link to goto the site it played up and said i was already downloading something and couldnt dl more than one in paralel, then i used a link going dirctly to the site without goin thru the forum and it worked, but, during unpackaging to use the .exe my AVG found a trojan called, Startpage Trojan Horse.CZA i use ie6, the source could be from anywhere and triggered by me unpackaging but i do regular scans so im leaning toward this link/site being the source. has anyone else come across this? im generally lacking in pootersmarts so i dont know either way and not laying any accusations or anything
raz 
Hey Raz, just download from Eve files in the OP... works great. ;-) Shoot me an evemail some time and we can chat it up you know?
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Liang Nuren
Perkone
|
Posted - 2008.09.04 22:43:00 -
[37]
Originally by: nutbar Anyone else using vista - can you confirm if you've got black backgrounds on your icons too?
Vista 32b, no black backgrounds.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Liang Nuren
No Salvation
|
Posted - 2008.09.08 16:56:00 -
[38]
Originally by: Quincunx Yup. Noticed stuff like that happen too when trying to use the 'Boosters and Imlpants' bit. Access violation messages, not being able to remove it, and in the end the ship configuration gets broken. The config name changes, selecting it gives more violation errors. I had to go into the <shipname>.cfg from the 'Setups' folder and delete the setup manually from that file in a text editor.
Yeah, any word on this Gripen?
-Liang --
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Liang Nuren
No Salvation
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Posted - 2008.09.23 03:47:00 -
[39]
Gripen, any word on fixing the implant/booster issue?
-Liang --
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Liang Nuren
No Salvation
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Posted - 2008.09.23 21:22:00 -
[40]
Originally by: Gripen
Well, so far I have no idea how to fix it. Error pops up when adding new item into item list - a simple operation which shouldn't generate any errors. I'm thinking about supressing this error because despite of it new item is actually created and if exception error won't interrupt execution everything could work fine but not sure if this would be the right solution.
Can you reproduce it? I can make a new install on my box and run test patterns for you if you'd like. At any rate, things break and no longer update/function after the error happens so ignoring it may not be a really good option. I'd offer to help, but my C# is pretty weak by virtue of being a *nix/ETL developer.
-Liang --
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Liang Nuren
No Salvation
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Posted - 2008.09.27 00:31:00 -
[41]
Originally by: SSteejans can you edit the first post with a warning and perhaps some instruction on how to get around the error once it has happened? i cant use eft at the moment because it doesnt save any changes i make. how do i fix my install without deleting ALL of my saved fittings?
I don't think you can.
-Liang --
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Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.05 07:13:00 -
[42]
Originally by: Gripen I found "hit quality theory" to be a misconception. When it was first presented tests used to prove it had insufficient data pool to be accurate.
I take it that you've never actually gotten out there and tested it then. It's quite obviously true for anyone that's done actual experimentation. Read on.
Quote: Official tracking guide said nothing about hit quality affecting DPS
It doesn't have to. There isn't a CCP guide for the align time formula, lock time formula, cap/shield recharge formula, etc. The simple fact is that the guide does not fully explain what happens in game, and we already use the "best guess" of the player base in many places.
Quote: 1) Insufficient test data pool - the lower your accuracy is (due to falloff or tracking) the more damage is dealt with the wrecking shots and as you get one wrecking per one hundred of shots you need to have at least 10000 shots in the test to get accurate results.
You may need 10000 rounds in order to prove it beyond doubt, but you certainly don't need 10000 rounds to show very strong supporting evidence, and you don't need 10000 rounds to disprove another hypothesis.
Quote: 2) There was a "last charge" bug which used to reduce DPS because last charge in the clip didn't apply its bonuses to the gun (range bonuses on termor\barrage for example). It was fixed quite recently so the people who were doing their tests some time ago were probably affected by this.
Yeah, I was glad to get that fixed. However, I think you're making up reasons to discount the testing. I just did a few tests tonight.... read on.
Quote: 3) Actually, tracking formula was changed recently in the way that there is no damage dealt at optimal +2*falloff while before you used to do about 6% of DPS at that range. This lead to overall reduction of damage in falloff and this change will be reflected in EFT.
This is also false. I am *RIGHT NOW* hitting the very same Drake at 6698 meters (optimal + 2x falloff is 6686).
A small test of the hit quality formula:
Attacker (Catalyst, 8x Ion II, Antimatter S, No Drones) Range = 3889 m Damage Mod = 5.103 x Rate Of Fire = 2.70 s Tracking = 0.462 rad/sec Optimal = 1,406 m Falloff = 2,640 m Speed = 0 m/sec Ammo = Antimatter Charge S, Kin 7, Thm 5
Target (Drake, 3 LSE, 3 Purger, Invuln, Inactive EM Hardener): Sig Radius: 434 m EM Resist: 52.975455879 % Explosive Resist: 73.75 % Kinetic Resist: 68.5 % Thermal Resist: 58.0 % Speed: 0 m/sec
Maximum EFT DPS: 184 DPS (Incl Reload Time) Expected EFT DPS@3884m: 95 DPS (Incl Reload Time)
What actually happened: Num Rounds: 7675 Num Hits: 4201 (54.74%) Num Hits: 3474 (45.26%) Total Damage: 212757.288359789 (77.59 DPS) (Adjusted for resists)
EFT's expected DPS, based on hits only: 95 DPS Applying the hit quality formula: 78.49 DPS
Deviation from your formula: 18.3% (not believable human error) Deviation from KzIg's formula: 1.1% (believable human error)
I'd say there's very conclusive proof that the formula that you're using in EFT is incomplete. I'd say there's very strong evidence for the formula is provided by KzIg in http://www.scrapheap-challenge.com/viewtopic.php?p=114333#114333.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.11 23:47:00 -
[43]
Originally by: Elric Adder
Also I have to report a bug with same drone display function. When activated it creates a new pane but when turned off the ship config window does not re-size back the original border positions. This results in a jagged border and cut off text to the left. Also it leaves behind a pixel remnant of the expanded window that doesn't go away till you pass over it with the ship config window.
Happens after both an update and clean install.
Hope you can get that fixed. It's an annoying bug in an otherwise excellent update to EFT.
I also have this bug. Vista. For reference, in 2.10.3 I also had another amusing bug related to the side panel where drones are now. You know what I mean. :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.14 15:11:00 -
[44]
Originally by: Gripen Regarding tracking formula: I've done some tests and now getting similar results. Still planning to do some more so 2.11.1 still uses old formula.
!goodnews
Quote: About drone window: it's not a waste of space as this panel is planned to accomodate cargo bay as well in future and it's impossible to introduce new features while staying in the limits of old window size.
Now on my wishlist: - A Doomsday calculator where you can add open ship setups and a doomsday or two and see how many survive - A way of directly comparing ships together (such as having 4 open ship setups, adding them all to a "comparison" screen of some kind and seeing how damage/optimal/falloff/disruptor range/etc all look). - A cargo simulator with a giant secures and such and telling me how long my cap/ammo lasts with cap boosters - A way of temporarily editing ships/modules - A cap simulator
I know you don't have all of these implemented yet... and I know you're working hard on EFT. And we appreciate your hard work!
Quote: Last version includes a workaround for the bug when closed drone panel does not refreshes image behind it. It looks ugly because of flickering but I hope it's just a temporary solution. Btw, have anyone who uses Vista tried XP compatibility mode?
Ah good to know. I did try it in XP compat mode and no difference.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.22 21:31:00 -
[45]
Originally by: QuarlSWE Edited by: QuarlSWE on 22/09/2009 21:25:13 found a bug or feature as ccp says..
Capital modules can be fitted to non-capital ships in eft, this is not posible to do in-game.
I would argue that some sense is required when using an external fitting application. It is a useful feature, IMO.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.24 19:08:00 -
[46]
Originally by: Vibramycin For instance, missiles have a flat damage profile with range out to their max (not surprising), but with a sudden drop of like 30% at exactly 10km (nothing has a max or optimal or anything of 10km). This is independent of transverse velocity.
There is a web active on the attacking fit.
Quote: Guns have a complex behavior with transverse, but their discontinuities when present are at 10 km and at the optimal+falloff.
See above with the web. I haven't seen the discontinuity at optimal+falloff. It's generally a pretty decently sloped curve. Maybe you're seeing when drone control range runs out?
Quote: ps- also, the damage is not affected by my target's resists...is there a way to turn this on?
No. Another interesting bug is that drone damage doesn't include tracking/sig res (always assumes full damage), and target painters are simply assumed stop working entirely at optimal.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.26 17:21:00 -
[47]
Originally by: Gripen
Originally by: Liang Nuren Another interesting bug is that drone damage doesn't include tracking/sig res (always assumes full damage), and target painters are simply assumed stop working entirely at optimal.
Strictly speaking those are not a bugs. There is just no reliable way to display probability-based falloff mechanics on the graphs. Only way I can think of would involve the separating graph into two "branches" but this poses slight technical difficulties which will greatly increase if there will be more than one such module. And drone behavior is much more complex than just tracking and needs to account for a lot of different cases in relation of drone mwd speed, drone orbit speed and target speed which makes their actual DPS almost impossible to calculate.
Hmmmm.. it seems like you could scale the DPS from TP at optimal to TP not working at all using the hit quality formula. As for the drones - yeah, but you won't see Ogre IIs dealing 475 DPS to an AF. ;-)
But, you're right - it's tricky.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.12.02 22:05:00 -
[48]
Originally by: Gripen To my knowledge PNG doesn't provide any higher quality/size ratio than JPEG format. Currently generated images are about 100kB at max. If you have troubles with such image size you can use other picture hosting sites to store the images and link those on the forums.
The first part of your post says "I don't think there's any difference". To which I respond: Jpeg is only better when dealing with photos. However, PNG does in fact provide a higher quality with smaller size when dealing with images like EFT screep cap generates. There are large monocolor areas that are compressed very well. Try taking screen caps of EFT and saving then as jpg and png and see the clarity/size differences if you don't believe us. Or just read Wikipedia's article on the subject.
The second part of your post relays a very different picture though, to which I respond: Really, if you don't want to do it, just say "I think jpg is good enough so I won't get to that. Here's a work around.".
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
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